The Computing Curriculum feedback
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1.1 - Technology around us
1.2 - Digital painting
1.3 - Moving a robot
1.4 - Grouping data
1.5 - Digital writing
1.6 - Programming animations
2.1 - Information technology around us
2.2 - Digital photography
2.3 - Robot algorithms
2.4 - Pictograms
2.5 - Digital music
2.6 - Programming quizzes
3.1 - Connecting computers
3.2 - Stop frame animation
3.3 - Sequencing sounds
3.4 - Branching databases
3.5 - Desktop publishing
3.6 - Events and actions in programs
4.1 - The internet
4.2 - Audio production
4.3 - Repetition in shapes
4.4 - Data logging
4.5 - Photo editing
4.6 - Repetition in games
5.1 - Systems and searching
5.2 - Video production
5.3 - Selection in physical computing
5.4 - Flat-file databases
5.5 - Introduction to vector graphics
5.6 - Selection in quizzes
6.1 - Communication and collaboration
6.2 - Web page creation
6.3 - Variables in games
6.4 - Spreadsheets
6.5 - 3D modelling
6.6 - Sensing movement
7.1 - Clear messaging in digital media
7.2 - Networks from semaphores to the internet
7.3 - Gaining support for a cause
7.4 - Programming essentials in Scratch: part I
7.5 - Programming essentials in Scratch: part II
7.6 - Modelling data using spreadsheets
8.1 - Media: Vector Graphics
8.2 - Layers of computing systems
8.3 - Developing for the Web
8.4 - Representations: From Clay to Silicon
8.5 - Mobile app development
8.6 - Introduction to python programming
9.1 - Python programming with sequences of data
9.2 - Media: Animations
9.3 - Data science
9.4 - Representations: Going Audiovisual
9.5 - Introduction of cybersecurity
9.6 - Applying programming skills with physical computing
KS4 - Programming part 1: Sequence
KS4 - Computer systems
KS4 - Programming part 2: Selection
KS4 - Programming part 3: Iteration
KS4 - Programming part 4: Subroutines
KS4 - Algorithms part 1
KS4 - Programming part 5: Strings and lists
KS4 - Data Representations
KS4 - Algorithms part 2
KS4 - Programming part 6: Dictionaries and datafiles
KS4 - Impacts of Technology
KS4 - Computer networks
KS4 - Network security
KS4 - Databases and SQL
KS4 - HTML
KS4 - Object - oriented programming
KS4 - IT and World of Work
KS4 - IT project management
KS4 - Media
KS4 - Online safety
KS4 - Physical computing: Build a robot buggy
KS4 - Spreadsheets
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